AI Insights · Timothy · January 2022
Top 5 Third Person Games in Belgium Q4 2021
Discover the performance trends of the top 5 third-person games on a unified platform in Belgium during Q4 2021, with data from Sensor Tower.
In the fourth quarter of 2021, the top 5 third-person games in Belgium showcased varied performance metrics in terms of downloads, revenue, and active users. Here’s a detailed look at their trends:
Race Master 3D - Car Racing, published by SayGames LTD, saw a significant increase in weekly revenue, peaking at around $441 in the week of December 6. The game’s weekly downloads also followed an upward trajectory, reaching 23.2K by the last week of December. Weekly active users rose from 25.5K at the beginning of the quarter to 59.6K by the end, indicating growing engagement.
Subway Surfers from Sybo Games ApS experienced consistent weekly revenue, with a notable peak of $867 in the first week of October. Weekly downloads spiked to 15.6K in the final week of December. Active users increased steadily from 198.6K at the start of the quarter to a peak of 259.4K in the week of December 20.
Cyber Surfer: EDM & Skateboard, published by Badsnowball Limited, maintained a stable weekly revenue of approximately $15 throughout the quarter. The weekly downloads saw a significant early spike, peaking at 17.4K in the week of October 25, before gradually declining to 4.5K by the end of December. Active users reflected a similar trend, peaking at 41.3K in late October and dropping to around 14.4K by the last week of December.
Get Lucky: Pool Party!, from HOMA GAMES, displayed a fluctuating download pattern, starting at 21.5K in the first week of October and ending at 4.6K by the last week of December. Active users followed a downward trend, beginning at 28.5K and stabilizing around 7.2K by the end of the quarter.
Hair Challenge, published by Rollic Games, showed minimal revenue fluctuations with a peak of $28 in mid-December. The game’s downloads saw a peak of 8.3K in the week of December 20. Active users decreased from 51.7K at the start of the quarter to 43.8K by the end of December.
These insights, sourced from Sensor Tower, reveal the dynamic performance of third-person games in Belgium. For more detailed analytics and trends, visit Sensor Tower.